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Vray 5 displacement sketchup
Vray 5 displacement sketchup








vray 5 displacement sketchup

Which might be ok if you have a Dual QUADRO 8000 with 88GB of VRAM, but this is not the case and the primary users of Architecture visualisation are not concerned with optimisation of their models, so I can't imagine it would be a good use of resources to do it, when so few people can make use of it.

vray 5 displacement sketchup

If Enscape were to release the same type of thing into the wild with enscape, they have to consider someone using it to create displaced geometry soil over a 5km square or using it to add wood grain onto a warehouse floor.

vray 5 displacement sketchup

Nobody does that in Archviz, it's just not practical. There are teams of 100 of artists optimising every single material and asset to squeeze every last drop of performance in a scene. It's not that doing it "in Realtime" is impossible - videogames can do it, but those scenes are all designed around keeping rendering really fast and memory usage low. Like bump maps, displacement maps are grayscale black means zero displacement and white means maximum displacement (a value. You'd also probably end up with different results to the realtime view and the "offline" render. I think that sounds like a nice solution, but It would still bet that it would require a different set of technologies to make it happen.










Vray 5 displacement sketchup